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Its seal is a hammer on a purple background whose head points leftward, with or without the M.O.L.
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Its seal is a crest with a red slash in the middle surrounded with red color, with or without the M.O.A lettering. also gets a new director on day 13 after multiple terrorist attacks. offices is discovered on day 11 and leads to an outbreak of forged documents. It issues most of the official documents required by entrants and also issues citations to the inspector when he makes a mistake. It is the organization the inspector and his supervisor work for.
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The government of Arstotzka uses capital punishment and forced labor.
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Crossing the border between the two halves had been impossible, even for Arstotzkan citizens, until November 23rd, 1982 when Arstotzka opened a checkpoint to allow entry from Kolechia.Ĭonstant terrorist attacks at the border, smuggling, human trafficking, turmoil caused by EZIC, and unrest in the Altan district made Arstotzka institute stricter and stricter policies that culminated in confiscation of passports from all Arstotzkan citizens and full information audits for all government workers. A particularly heated subject is the status of the city of Grestin, a border town divided into East Grestin, which is under Arstotzkan jurisdiction, and West Grestin, which is part of Kolechia. Papers, Please asserts the potential of games to uncover new experiences and types of play. It was part of the Games for Change 2013 Festival Babycastles Hall of Fame.Arstotzka and Kolechia came out of the Six-Year War shortly before September 1982 and relations between the two countries remain somewhat volatile. Depending on their country of origin and reasons for entering, immigrants may require different sets of papers, including entry tickets, government IDs, passports, and entry visas, each with its own set of seals and sets of information to identify. Once the player has finished examining a person’s papers, he/she drags the papers over to one of two large stamps – admit or deny – and stamps the verdict of the examination onto the person’s passport before handing it back across the counter. Using only a mouse, players examine sets of papers presented by immigrants in search of discrepancies between the documents and the immigration rules set out by the Arstotzkan government. Balancing border security with the needs of the family is uniquely human, creating a juxtaposition that is new and interesting. On a second layer, the player must simultaneously provide for their family using the salary earned from the job, which pays based on how many people have been processed through in a day. Papers, Please is a single-player “Dystopian Document Thriller” in which the player steps into the role of an immigration inspector in the fictional country of Arstotzka in the year 1982. As the player stands on the threshold between two different countries, a unique perspective of immigration and border security springs out of the mundane task of inspecting papers.